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Thread Statistics | Show CCP posts - 25 post(s) |
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CCP Lebowski
C C P C C P Alliance
602

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Posted - 2015.06.02 17:12:23 -
[1] - Quote
Azrael Sheriph wrote:Did you seriously allow station serives to be entosised during non vulnerability hours?
i though you were smarter than that.
cause if you did
1 your giving the defender daily quests. 2 your giving a total licence to troll to attackers 3 your giving complete free kills to pirates (which we all though was the point of a vunrablity window)
gj ccp Yes this was always part of the design, station services have always been vulnerable at all times.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
602

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Posted - 2015.06.02 17:30:04 -
[2] - Quote
SilentAsTheGrave wrote:Someone explain to me the reason the notification caused by the Entosis Link is game wide? System or constellation wide sure, but universe wide goes directly against the idea of the new sov system. This was always part of our design. The full system will also include a dashboard showing you the status of all Sov structures in your alliance, what matters is that you will need to be there to defend it.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
603

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Posted - 2015.06.02 23:06:34 -
[3] - Quote
DexterShark wrote:- I am not sure why all the station services have a circle around them. Presumably this is the Entosis counter, which is fine if those services are being contested, but it displays all the time. Can you confirm that this is a bug to be ironed out? You're right that the circles around the station services represent the entosis status of the service.
Removing them when they aren't moving or you don't have them selected is on our list for the next iteration.
Thanks for the feedback!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
605

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Posted - 2015.06.03 13:46:37 -
[4] - Quote
Sgt Ocker wrote:Station services will be vulnerable 24/7 even after Aegis - It is part of the design that they be vulnerable at all times.
CCP Lebowski, is correct they were always vulnerable. He just neglected to mention, now they are sooo much more vulnerable now as it only takes 1 person a few mins to achieve what it took a fleet several hours to do.
The fact station services are so easily disabled at any time is meant to be a content driver.. To ensure your station remains usable you only need to have people on 24/7.
Spc One wrote:Well i saw few people in 0.0 taking out services with noob ships in 5minutes. So now, everyone with 5minutes time and noob ship can take out any station service, later stations i guess. I think people will stop using conquerable stations, because this mechanic is just dumb.
Whats been said here is not quite correct, including spool up time (The first cycle of the module does nothing) disabling a station service will take at least 7 minutes (T2) or 10 minutes (T1). Additionally this is only in an entirely undeveloped system. With the indexes raised it becomes longer (Note that the time to reactivate is not affected by the indexes so will always be 10 or 7 minutes). See this chart for the exact info:

Saisin wrote:Please do not remove the circles on the disruptable services icons.
They are red when the service has been disabled, and this clearly shows which services are active and which are not, and need to remain visible when cloaking and scouting a station, without having to select them.
Players that do not want to see them should simply turn the services icons off in their brackets/overviews.
The plan right now is to have the circles much less opaque when unselected and inactive (As in not being captured or reactivated). They will still be visible, just not to the same degree. Additionally, this will not apply to the actual station service icon, they will be visible as normal, and will be colour coded based on their status (red for disabled, white for active). All the changes will be on a test server for your feedback as soon as I can get them there!
Aeon Veritas wrote:Do I understand that correctly that we can pre-set our default vulnerability timers but they are useless until after Aegis? That would leave the sation Services 24/7 vulnerable. Hopefully a misunderstanding of mine... Nope not a misunderstanding, station services will always be vulnerable. Any member of the owning alliance can defend against attacks or (failing that) reactivate the service within 10 or 7 minutes. This is fully part of the design.
Lady Magneta wrote:"Frequency of Burner Missions offered by level 4 Security agents has been lowered."
So yeah, why don't we bring back the dull and disgustingly bad "normal" level 4s, which we had the pleasure to grind on the last decade. Burners were are great change and a good risk for isk reward for those willing to take it, I noticed this change was not so small after all, even by adding a new Angel Cartel burner ( which has the same 300k reward and 1800 lp bug the others had when first introduced ), the rate of burner offers was lowered by a not so small margin. This just makes me sad, it was a fun and quick isk to be had. The lower rewards are not a bug, missions rewards are dynamically set (By space magic) and should even out over time. Don't forget that the mission also contains NPCs with fairly decent bounties and a chance to drop faction shinies!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
606

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Posted - 2015.06.03 15:48:29 -
[5] - Quote
Aeon Veritas wrote:Thanks for the clarification!
Now lets talk about the by far most discused feature of this patch, the icons.... Can you at least tell us that they will be reconsidered? It's really not my place to comment on features developed by another team. As Claymore and Surge have already said they are reading and considering all your feedback.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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